Not everyone has had a chance to play all of these old classics, that is what makes a service like Live Arcade so great: younger (or even just plain newer) audiences get a chance to play these old games. I really think companies like Microsoft should really push to bring back the classics, and even update/upgrade a few, because I know that I haven't played every single great games out there, whether it was for a system I never owned or I just never got around to buying it, so I'm sure there a...
I'm an Xbox man myself, but it is not unlikely that it could also appear on PSN as well. There is no real reason why it isn't possible.
Although, if I do remember correctly, out of all three versions of Duke Nukem 3D that came out on consoles back in the late 90s (N64, PSOne and Saturn), the Playstation version was by far the worst. Terrible new episode, terrible framerate (they tried to include every effect from the PC version into it, where versions like the N64 dropped some ...
Must of had the parental control turned on back then, eh? He does it to the boss at the end of episode II. I think the quote comes from a Dan Aykroyd movie, Doctor Detroit I believe. There is a whole movie sequence and everything. I hope that makes it in, just re-rendered though, the clip was very poor quality (I think the whole game only took up 30-40 megabytes of hard drive space back then, when a clip now might use 40 megabytes for like a minute or less of footage).
Even a set of the best community made deathmatch maps or something to complement the game would be welcome. There are many, many great maps that were made that could be great if the original authors would allow them in some way.
I'm hoping that when they do release it they bring the modern version of the Build engine the game runs on with it. Ken Silverman, the man behind Build, wrote a newer segment to the engine called Polymost which, effectively, renders everything in polygons and improves the overall look of the game when run with 3D accelerators (or GPUs as people tend to call them nowadays), and the 360 has a nice one at that.
I've seen the port of the original Doom to the 360, and I have to give...
Jet Force Gemini. Forgot all about that one. That one wasn't a bad game either, albeit slightly difficult for some (my younger brother never could figure out how to beat it, heh heh). I really hope that Microsoft and Nintendo could come to some sort of fair agreement over all of this bureaucratic mumbo jumbo. Gamers should not have to suffer for it. Microsoft could make a killing releasing updated versions of these classic Rare franchises over XBLA (as long as they are not hindered by the 150...
I'm not 100% sure if they could. I don't know how much Nintendo was involved with the process when it was made for the GameCube. I know there are little bits of nintendo items in it (like a hidden gamecube and yoshi or mario, something like that). I'm not even sure if the job was contracted through Nintendo to Silicon Knights (who handled most of the remaking process) or if it was handled just by SK and Konami. It would make sense to port it over instead of the original PsOne version. Then ag...
Yeah, MS does charge too much for their points, and makes it misleading to consumers who go and buy the games. But Ninja Gaiden and Black are pretty decent choices. Both are not overly long games, but enjoyable ones. Pirates is supposed to be good, might be worth a look.
Well, to take full advantage you need two of the their newest quad core Extreme chips that are coming out, they are supposed to be more expensive then the last ones (I think 1100 was the going price, not sure if that is retail or per tray of 1000). Then, the motherboard itself won't be cheap. Add high end RAM, PSU, 2x highest end graphics cards and the rest, you are looking at probably 4-5 grand if you build it yourself, maybe more.
Funny thing is, BS police is quite right, that is what Perfect Dark really is. New levels, features and new characters, but exact same gameplay. Timesplitters plays and feels the same as well. There are definately a few 'spiritual successors' to the GoldenEye name out there.
Halo on the DS would sell like hot cakes. How many copies of Halo 3 have been sold thus far, like 8 million, with only less then 20 million 360s sold. With the number of DS systems available, there is no way Microsoft and Nintendo couldn't make a decent profit. Nintendo would have another incentive for people to buy a DS and make a decent profit from licensing fees, Microsoft would make a great profit. And the newfound friend ship would give us GoldenEye on 360. Yay, problem solved. lol, yeah...
Here is an idea: Nintendo let's Microsoft have GoldenEye if they give Nintendo the right to use Master Chief, in some manner, in Smash Brothers. lol, wouldn't that be funny. They could make him into the punching bag thing maybe. In all seriousness though, both companies are great I just thought it would be funny, kind of like finding the "Doomed Space Marine" in Duke 3D or Lara Croft having "raided her last tomb" in shadow warrior. Gotta love 3D Realms and their jokes.
The name's Fond, Jim Fond.
It suprises me in some ways, and not at all in others that a deal cannot yet be reached between Microsoft and Nintendo on this game. Nintendo was just the original publisher, and last time I checked, publishers can change over time. I'm not sure what rights they still hold to this game, but they are obviously enough to keep it from seeing the light of day as of yet.
I know Nintendo is very particular about licensing anything out to anyone, especially a competitor like Microsoft...
Yeah, that is the true part about the Wii I don't like is it's online component and what they are doing with it. Nintendo really could do some great and wonderful things if they really used their online capabilities to their fullest potential.
Take Smash Brothers Brawl for example. The Wii is always connected to the internet, as long as it has a connection to it. Whether on or off, the Wii is always online (am I right?). So, let's say a few weeks after the game came, and many p...
Also, I haven't heard anything about this idea, given that Nintendo's online system right now is not that advanced and they don't exactly have the most storage on their system, but it could be possible that more characters will become downloadable as time goes on. Characters like Mega Man or Leon could be added in at a later date. I don't see why this would be problem at all, though I won't hold my breath for it. I know Nintendo is a little slow with the whole idea of downloadable content for...
I don't want to sound like some sort of Nintendo hater, because I'm not, but when it comes to situations like this, Nintendo tends to always seem to be a little whiney. Sure, it would have been nice for Nintendo to exclusively have RE4 on their GameCube back in the day, but come on, Capcom needs to make a profit too. When there are like 120 million PS2s out there versus 20-30 million GameCubes, and the GameCube demographic is mostly (but not exclusively) a younger audience, it is the smart th...
I think it really all depends on what kind of game you are getting. If it is some simple and emulated port of an older game (like Pac Man and Galaga were), then a lower price in the range of 5 dollars or less (much less) is probably fair. Even newer emulated games like Metal Slug 3, which have already been released a dozen times before on other systems and have already made a profit, shouldn't cost too much. 800 MS points for that game, please. You can buy that game with all the other metal s...
Hopefully Microsoft allows Capcom to raise the limit on the size of this game. I mean, really now, 150 megs? That is definately not a lot of room to work with for such a game. And come to think of it, I'm sure other Arcade games have been larger. I'm pretty sure Marathon is in the 200 MB range. I say let them make the game whatever size they want. Microsoft shouldn't have made a special 256 MB card (that cannot be bought separately) for the Arcade SKU, they should have at least included the 5...
Yes, for the uninformed using VGA versus HDMI is really no big advantage in image quality, especially in this case. Basically, the 360 renders the image digitally, then converts it to analog to send it off to the TV via VGA. Now, it is converting that analog signal back to digital to send off to the TV. Now, that is an extra conversion process, and everytime that happens the image will degrade slightly. Whether anyone will notice it is another question entirely.
Now, for those ...